![]() The original trilogy was famously diegetic with its game elements HUD elements were displayed via the back of Isaac’s RIG armor-like meters for his health and Stasis power-and conversations or inventory sifting were done as holographic screens. It helps that much like its predecessors, the remake allows for unease to persist even when nothing’s around thanks to its presentation. Remembering Enterprise: The Test Shuttle That Never Flew to SpaceĪpple's 12 Most Embarrassing Product Failures ![]() These Winning Close-Up Photos Show Life That's Often Overlooked Even floating around in zero gravity carries its own sense of terror, whether it’s because something is gunning for Isaac Clarke without him realizing it, or because the moments when he’s in space hovering amidst floating debris allows Isaac to take in the gravity of the situation and how doomed he truly is. One area in which the remake excels at this is in its immersion: thanks to the sound of Necromorphs skittering around in the vents, hushed whispers echoing throughout the walls and dim lighting, the USG Ishimura is just constantly menacing. The franchise has always been fondly remembered, so when EA revealed that Motive was working on a remake of the first game, it felt exciting to hear after the series stumbled into retirement with Dead Space 3 in 2013.Īs you’ve no doubt heard, the remake of the first Dead Space is very good, and manages to feel like its own distinct thing while building upon the original game. Visceral Games’ Dead Space felt like a shot in the arm for survival horror games when it was originally released in 2008.
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